This part of my gaming history, the transition from PSX to PS2 will no doubt have to be spread over two parts. The PlayStation was and still is one of the most popular gaming systems ever made and I did enjoy my time with it. I will try to cram as much as I can into these two parts but I imagine it’ll be like trying to fit my fist in my ear.
Moving out from the home of the humans that spawn you is definitely one of the most exciting, character building although altogether frightening experiences you’ll ever face whether they love you or hate you. Within the first year of moving out I became the owner of two lizards, hosted African dancehall parties (complete with Africans), I was threatened with a bread knife at a house party and I almost drowned at Glastonbury.
The building was a three storey apartment block attached to a large furniture shop, so as their opening times were 9-5pm weekdays, we could blast out music all through the night if we wanted to. I lived with a recently acquired male friend and my girlfriend at the time. When we had become acquainted with the neighbours downstairs, we occasionally had open door ‘block parties’ with a sound system in each flat playing different styles of music, where guests could come and go as they please. The third flat was occupied by a young professional couple, I say professional because I’d see them leave the flat shouting at each other wearing suits. We never really spoke because I don’t do shouting and so we never discussed invitations.
This level of fun and mayhem can and will eventually attract the wrong type of people for a party and I remember several times having to ‘hold the fort’ against druggies, chavs and occasionally the police. At one particular gathering, music was at full chat and amongst the carnage, a lone chav (A mentally challenged youth in sports gear) managed to infiltrate the defences and for whatever reason headed straight for the kitchen and picked out a breadknife of all things. If you enter a house party with the intention to grab a knife from the drawer, why the breadknife? In hindsight when you think of the weaponry usually housed in the drawers of a kitchen, surely the most stabby type blade would be better than a serrated option, then again maybe he had the intention to saw someone like a loaf of bread but I doubt it.
Uninterested in making sandwiches for us, the youth starts waving it at guests in a threatening manner. Too drunk to consider any kind of attack based on any of my martial arts experience, I opted for plan B. Plan B consisted of 6ft 3 inches of man mountain called Jim. Jim was as soft as Dads who shop at Waitrose but he looked rather like Vinnie Jones. I felt like I was asking the older brother I never had for some assistance, tugging at his T-shirt and pointing in the direction of the problem. After I briefed him on the situation he stomped down the corridor with me closely following behind sipping a can of lager, eager to witness Jim confront the twat with a breadknife. He walked in and immediately grabbed the guy by the back of the neck, removed said knife with his free hand and literally dragged him by the collar, down the stairs to the front door and shooed him outside like a beggar found in Harrods.
My flat mate, who for privacy reasons we’ll call Jay, is an avid reader. The kind of guy who has read and experienced so much in his existence that his mind was full of fuck. That’s the trouble with reading, if you fill your head too much with fantasy stories throughout time, you end up over thinking most things and blurring the lines between reality and the book world. I could be wrong, it could be the drugs or the drink, or both but I guess the same could be said for video games…if you’ve ever experienced gaming whilst on mushrooms for example, you’ll understand it’s not all that strange to hide in a cardboard box playing Metal Gear Solid for 15 minutes, musing to yourself about existence in a box within a box within a box…
It was in the year 2000 that I decided as TV had officially died (Due to the disappearance of Knight Rider, A-Team, TMNT, Air Wolf, Transformers, Jayce & the wheeled warriors…the list goes on) I would disconnect the aerial from the light box and forget about TV all together. And I was right to do so (Over 10 years and counting) as I am part of the ever decreasing percentage of the population who are the able bodied, sound minded individuals choosing to no longer pay for mind wank television full of insecure jazz handed, ex drama school nonces, interspersed with advertisements about how inferior your hair looks and what you can’t afford at the moment. Sure, I use the modern catch up programs to enjoy some recorded broadcasts but if I see advertisements now It only builds contempt for the society I live in.
Being an Sony fan boy meant that on the release of the PS2 in the year 2000 I was keen to get my hands on it. Gamers were looking for another vision of the future from Sony and for console fans we weren’t disappointed. Boasting now a 64bit CPU clocked at around 300Mhz, it was DVD/CD with SCART, RGB output and with a range of larger storage capacities as the games grew larger. To show off the raw power of this new vertical standing home console, Sony wheeled out more Tekken, Gran Turismo and Metal Gear Solid which did nothing but impress the fans. Controller wise, the ergonomically near perfect pad of the PS1 had been superseded by an even more comfortable device, the Dual Shock 2.
On release Sony could have issued the statement ‘Don’t bring a fart to shit fight’ as the console could have funded a small war in the first couple of days. In the market place the SEGA Dreamcast was pummelled in terms of figures even though there was never a bad word said about SEGA’s swan song, which did offer a varied selection of titles, internet connection and an array of peripherals.
My limited time playing a Dreamcast introduced me to some brilliant titles including the eye watering Marvel VS Capcom, the gore fest that was House of the Dead and the awesomely strange Shenmue.
Set in the 80’s in a Yakuza area of Japan, Shenmue was the story of Ryo Hazuki. Ryo’s father is killed in the first five minutes of the game and from what I remember I had to then stay with a bloke who occasionally gave me pocket money. Your aim was to then explore the outside world for clues to your father’s death. After investigating the town for over an hour I was beaten and mugged trying to help someone out and had to go home for a Coca Cola and a sit down. I didn’t play the game an awful lot as you can tell from my muddled description but from what I remember the game had a very humble appearance and a satisfying flow to the gameplay. The concepts and content have remained a much praised part of video game history.
By 2002 the Sony PS2 had steamrolled the competition and it wasn’t all about specs. It may not have been the most powerful on paper but it’s adaptability and versatility propelled sales to a monumental scale. I had brief encounters with the competition up until that time, such as the much loved Nintendo GameCube, the Dreamcast and eventually the Microsoft X’tremly large box. On a side note. By 31st March 2012 the PS2 has sold an estimated 155 million units worldwide, in all the colours of the rainbow, with the support of pretty much every game developer under the sun.
Still some of my best loved titles were released on the PS2 and the continuation of certain titles ensured I stayed loyal. Ace Combat was a particularly challenging game early on but the basic control system and in flight physics made it one of the best flight games seen on a console to date. Gran Turismo still retained a top spot for most PS2 owners game stacks and for those who took interest, Tourist Trophy as a motorcycle racing sim was not a disappointment but sadly has not seen a sequel on next gen. New titles like Armoured core was another welcome addition to the roster, a well-crafted Japanese robot shooter is always going to draw the crowds, although the often complex menu systems and gameplay intimidated less experienced pad grabbers.
Racing games came out in force on the PS2, there are far too many titles to mention but it was planes, trains and automobiles for the most part and sometimes obscure racers from developers you’d never heard of and for good reason, as usually controlling said vehicles was much like steering an F1 car on a frozen lake. In fact most genres were tried and tested on the PlayStation, perhaps because of this huge proving ground it’s the reason why we’ve now thinned out the crap and retained some of the best concepts until the present. If you look through the list of PS2 releases on Wikipedia you’ll find more than a few titles you can’t pronounce yet alone recognise.
Like on Facebook and stay tuned for much more on the PS2 and maybe some more irrelevant ramblings from yours truly.
This post is taking a bit of a detour from my gaming history as I’d like to mention something we, as gamers have had to face throughout the days spent tackling these virtual marvels. They are, glitches. I think they deserve a mention during this retrospective journey, as without them, games would never have the character or quirks we remember so fondly.
Whether it was the new uncharted polygon worlds of Sony or the copious amounts of cannabis consumed during the evolution of the Playstation but my new found skill in gaming was the ability to glitch any given title into oblivion. More often than not, I’d pop over to a friend’s house and pick up a controller to play their latest purchase. In the first five minutes I’d made the character or vehicle bend time and space and appear in a geographic location unknown to the game itself, ruining the apparent game environment, whilst making a noise like a dog trapped in a burning bin.
Just in the past month my friend, who writes for a an online technology magazine, handed me a brand new powerful smartphone from Motorola. As I flicked through the phone, he explained to me that the phone has a Pentium chip, has incredible RAM specs and so on. He fired up the new Batman game on the android system, quickly briefed me on the controls and off I went, to attempt to save Gotham City. I was impressed by the frame rate and the controls, perhaps now we’ve achieved a ‘oneness’ with this software programming stuff, this just looks too slick to fuck up.
The first two bad guys in this sandbox environment met their doom by means of the bat belt, I think I used the “Bat’arang” on the one guy and simply punched the other henchman to death, Bruce Wayne style.
So I decided it was time for a little exploring. Using the cape for the first time I launched Bat Wayne from a tall building, swooping down to meet two unsuspecting thugs on the street below. Unfortunately the Bat met an untimely fate when I strayed off course slightly and panicked, only to witness the caped crusader disappear through the bricks of a roof top Gotham city outbuilding, which was about 10x10ft square. I tried and tried to recreate the same graphic anomaly but failed miserably. It was quite depressing really, watching batman running and jumping wildly inside this small brick tomb, bumping into the four walls…thinking about it, there isn’t much batman could do in this instance. I used every conceivable means to escape and used every gadget the game provided, but in the end, Bruce man is just a lonely bloke in a gimp suit with ears and can’t kick or punch his way out of bricks and mortar.
Glitches have come a long way since the early days of polygon technology, now with simulated earth, wind, fire and water elements at developers disposal, all manner of madness can happen to your character or vehicle that previously had never been dreamed of. I believe with someone like me at the front line of games testing a lot of these issues could have been resolved a long time ago.
Helpful glitches have also appeared throughout games history, whether It be a crafty glitch that allows you to kill an end level boss without being killed, or an inventory glitch that gives you endless money or ammo. My most recent glitch discovery would have been whilst attempting to play the clumsy, unsatisfying Dark Souls, in which you, the victim, fumble around a grimy old ruin with a broken knife, frequently being destroyed by an array of crazed enemies. You often end up looking like a pensioner being kicked to death by chavs on PCP.
Upon meeting the first boss, which happens to be an over-sized, over animated ‘Asylum troll’, I quickly discovered a weakness using my experience of these kinds of situations and positioned myself at the rear of the monster, trying to learn it’s repetitive movements, with a large kitchen knife in hand. After regularly meeting an untimely fate previously to booby traps and awkward controls, I laughed manically as I repeatedly stabbed the fat troll in the arse until I killed it to death.
Flashback was a much loved title for me on the Sega Megadrive. It solidifies my argument that my generation have had it hard when faced with other big responsibilities in life, like washing or school. My parents were forever arguing the toss about how I should do my homework because back in their day, the cain was used as punishment for not putting in the hard labour. As well as physical punishment for not learning your sixty four times table, they’d recall games they used to play. Games like, roll the wheel with a stick, throw rocks at trains and hop scotch.
How is there any expectation for children to learn a government based education today? When I was a kid, of course I had homework, but I also had a powerful games console in my bedroom which could throw me into a situation in seconds whereby I play the role of a slick, agile motherfucker in a tan brown leather jacket, pale blue jeans, in a pair of Nikes, wielding a large handgun…IN SPACE. Choosing to spend time playing Flashback or writing an essay on how long it takes for water to erode rocks. I chose Nikes, handguns and space aliens, every. fucking. time.
Delphine software, who are sadly no longer with us, released Flashback in 1992 and the following was huge. In a nutshell, you play Conrad B. Hart, who wakes up on a distant alien jungle planet ‘Titan’. You wake up with no memory of what happened but soon discover it wasn’t the result of a good night out but instead, you erased your own memory. Conrad previously recorded his memory on a Holocube because you work for the Galaxia Bureau of Investigation, and during one of Conrad’s investigations he discovered a plot to destroy the earth by shape shifting aliens that have disguised themselves as government officials.
After the first three hours or so on the game, I became unbelievably stuck and had to read through many magazines before stumbling upon a way to progress. By running away from a door, then quickly turning to run the other way holding down A, Conrad magically runs through the door into the next scene. This was pretty uncommon for a glitch to actually help you out, if you ever found a door or wall you could pass into in a game, you should expect the worst.
Look out for my top five gaming intro’s of all time, coming soon. I’ll explain more about one of my favourite games ‘Flashback’ and discuss how a masterpiece is made.
If you aren’t familiar with the term ‘glitch’ or not sure of the effects caused by glitches, take a look at this short video.